Town: Fìkh Kedăpzæ Nuw

Fìkh Kedăpzæ Nuw

Fìkh Kedăpzæ Nuw
Example Constructi architecture.
StateFederation of Alveria
ProvencePinizeva District
RegionKhěrǐ-ăw Woods
Founded1461
Community LeaderAdministrator Ardhel Trêyèqtco
Area5 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3368 m (11049 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population1363
Population Density272 people per km2 (681 people per mi2)
Town AuraAbjuration
Naming
Native nameFìkh Kedăpzæ Nuw
Pronunciation/keˈdə̝pzæ/ /nuw/
Direct Translation[imminent; pending] [lime]
Translation[Not Yet Translated]

Fìkh Kedăpzæ Nuw (/keˈdə̝pzæ/ /nuw/ [imminent; pending] [lime]) is a subtropical Town located in the Pinizeva District of the Federation of Alveria.

The name Fìkh Kedăpzæ Nuw is derived from the Constructi language, as Fìkh Kedăpzæ Nuw was founded by Rä̋ Cawmb 'Heaven Sweetmess' Cās Rēbō Cābō Glkdsênhê Zlkdsm, who was culturaly Constructi.

Climate

Fìkh Kedăpzæ Nuw has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Fìkh Kedăpzæ Nuw receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Kedăpzæ Nuw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3368 m (11049 ft) above sea level.

Overview

Fìkh Kedăpzæ Nuw was founded durring the late 15th century in spring of the year 1461, by Rä̋ Cawmb 'Heaven Sweetmess' Cās Rēbō Cābō Glkdsênhê Zlkdsm. The establishment of Fìkh Kedăpzæ Nuw was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fìkh Kedăpzæ Nuw's construction back out of the project. Rä̋ Cawmb 'Heaven Sweetmess' Cās Rēbō Cābō Glkdsênhê Zlkdsm pushed on reguardles, and Fìkh Kedăpzæ Nuw was finished, but starts off as a terible place to live.

Fìkh Kedăpzæ Nuw was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Fìkh Kedăpzæ Nuw is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Kedăpzæ Nuw is buildings are arranged arrounded highly ordered system of spacious baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Fìkh Kedăpzæ Nuw hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.

Civic Infrastructure

Fìkh Kedăpzæ Nuw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Kedăpzæ Nuw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Kedăpzæ Nuw's parks.

Fìkh Kedăpzæ Nuw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Kedăpzæ Nuw.

Fìkh Kedăpzæ Nuw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Kedăpzæ Nuw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Kedăpzæ Nuw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Kedăpzæ Nuw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Kedăpzæ Nuw's public wards, blessings, and other arcane systems.

Fìkh Kedăpzæ Nuw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Kedăpzæ Nuw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Kedăpzæ Nuw's natural decorations nor waterways.

Fìkh Kedăpzæ Nuw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Kedăpzæ Nuw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fìkh Kedăpzæ Nuw is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fìkh Kedăpzæ Nuw's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Fìkh Kedăpzæ Nuw during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Thoqqua near Fìkh Kedăpzæ Nuw are known to be quite timid.

Fìkh Kedăpzæ Nuw's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Truename Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5479 m2
    • Cattle and Similar Creatures: 340
    • Poultry: 4089
    • Swine: 272
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 136

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

422 of Fìkh Kedăpzæ Nuw's population work within a Foundational Occupation.

914 of Fìkh Kedăpzæ Nuw's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Fìkh Kedăpzæ Nuw produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

The center of Fìkh Kedăpzæ Nuw's town square was built around an ancient standing stone.

POI

History

The the a horn of Mysticism, an a horn imbued with notable amounts of Mysticism energies was created in Fìkh Kedăpzæ Hul by in time immemorial, reportedly some time during the late 2nd century.

History